Ordering Software : Godzilla- Destroy All Monsters 18 April, 2003. Godzilla- Destroy All Monsters review. Atari Godzilla- Destroy All Monsters. Godzilla- Destroy All Monsters Xbox. Godzilla- Destroy All Monsters Software.
Godzilla- Destroy All Monsters - Software Publisher's Description:
Godzilla: Destroy All Monsters review:5 stars (Great Game!) - But if Destoroyah really starts beatin' you up, go to a wide open space, and if he's far enough away, charge your special attack to THE MAXIMUM (press & hold black button when gauge is completely full). But if you have Anguirus, since his roar special attack is short range, let him try your spiked back. Anyways, controls aren't that bad, though because of using every button but Back(maybe so), recommended for Ages 10+. Several people talk about certain games as in stupid comments like "Oh! The graphics are bad! So don't buy this!" If it effects the game's fun, yeah, but some don't even tell how fun it actually is! My fun rating for this game: 7 of 5 stars! I just sat upstairs constantly on the Xbox and Sonic Adventure 2: Battle(GameCube) a break! I thought it was unbeatable! Melee Mode(Xbox only-mode) was my favorite mode. Team Battle was similar. You could be on the red or blue team and you did the same thing you do in Melee Mode: get points! Knock down a monster: 100 points. KO an opponent: 500 points. Style points: 50 points. Health Bonus(if tied with other monster(s)): (depends on health). Plus, unlike other games, the monsters don't all have the same attacks.(except ones like Godzilla 90's and Godzilla 2000, King Ghidorah and Mecha King Ghidorah) This is Xbox Live compatible for new content. Fighting fan or not, fun for everyone!5 stars (Com+Rage Mode=Run!) - It's a game which uses every button on the Xbox controller, except Back. Y for defense, A for punch, B for attack, X for kick, the black button for special attack, the white button for picking up/throwing certain things, right trigger for jump, left trigger for run when walking, and Start for pause. But for small hands, the white and black could be tough to reach. And story mode, it doesn't save inbetween. If you quit, you start ALL OVER AGAIN. But luckily, it does save stuff you unlocked. Melee mode you won't find on the GameCube but one of my favorite modes! Graphics are great!4 stars (ROOOOOOOOOOOOOOOAR!) - I've always been a Godzilla fan but never knew just how much until I met Godzilla: Destroy All Monsters (GDAM). I almost bought the Nintendo Gamecube just to play it. I'm glad I waited.
I've been playing giant monster games since the 80s. I loved Crush, Crumble & Chomp! and immediately took to Rampage. What can I say, I like the idea of stepping on people. Wait, that didn't come out right.
Taking its name from the insane movie title of the same name, GDAM stays true to its roots: this is a flat-out battle for the title of toughest, baddest giant monster. And you can play all of them:
·Godzilla: In both 90s and 2000 incarnations. Godzilla's breath weapon causes his spines to glow and he rears back, just like in the movies. Godzilla can also puff out small fireballs. ·Anguirus: An ankylosaurus with a horn. Probably the most challenging opponent in the game. CURSE YOU ANGUIRUS AND YOUR SPIKED HIDE! ·King Ghidorah: A three-headed dragon that can blast electric rays from his eyes. He also has a very distinctive cry that sounds like a bird chirping through a Wurlitzer organ. ·MechaGodzilla: A mechanical version of Godzilla, complete with finger missiles, chest ray, electronic breath weapon, and those annoying heat-seeking missiles that pop out of his sides. ·Rodan: A pterodactyl with eye rays. Sure, he had his own serious movie. But in GDAM, everything's fair game, so every single special power any monster has ever displayed is here in force. Thus Rodan shoots eye beams, `cause he did it in Godzilla vs. Mechagodzilla II. ·Destoroyah: It's hard to describe this thing. Put big wing-like ears on Godzilla, a pair of stubby wings on his back, lots of spikes on his joints, a weird forked tail, a big honkin' horn and you've got Destoroyah. This monster's most irritating ability is its horn, which it transforms into a sort of laser lance that can dice up opponents. I quickly learned to keep my distance and throw buildings at it. Come to think of it, that's also how I beat MechaGodzilla. ·Megalon: What amounts to a humanoid beetle with drills for hands, Megalon is certainly funky looking enough to make for an interesting opponent. Megalon can burrow, which makes him difficult to attack from a distance. ·Mecha-King Ghidorah: What happens when King Ghidorah loses his wings and middle head? Why, he gets a cybernetic replacement of course! He's pretty much the same as King Ghidorah only he has a force field that occasionally pops up to inconvenience you. ·Gigan: Another cyborg bird-type thingy, Gigan has one eye, blades for hands and a fin on his back. And he makes weird shrieky metallic sounds. He can also teleport and has a blade in his chest. He's up there with Megalon for the freakiest monster award. ·Orga: You only get Orga if you beat the adventure mode with every monster and Godzilla 2000. A big, hunchbacked beast with nasty claws and a shoulder cannon, he's from the Godzilla 2000 movie.
Anyway, by far the best part of GDAM is just how perfectly the game captures the original characters. As a kid, I didn't notice the bad special effects; I was much more focused on the monsters beating the daylights out of each other. No zippers, wires, or guys in suits are visible.
And yet, the game captures the feel of the movies perfectly. The monster sounds are spot on (Ghidorah, Godzilla, Gigan, and Megalon all have distinct cries). All the special attacks are rendered in three-dimensional glory. When a monster stomps on Godzilla's foot (a common joke from the movies), he hops around in pain. When Godzilla punches something hard, like Anguirus' spiked shell, he shakes out his wounded fist in comedic agony. These are details that only a Godzilla fan would care about. Clearly Atari is a fan.
GDAM also has its flaws. When a monster engages his opponent, it's difficult to get away. The monster refuses to step away from combat, instead choosing to face his opponent. So if you need to run after a power up, which is quite often, you end up hopping TOWARDS your opponent.
And you do need to run after power ups, because the AI opponents will relentlessly pursue them. Power ups include the Rage ability, which gives your monster more lethal attacks as well as a special area-effect power. Problem is, after you use the Rage power up, the camera flips to the other side of the screen, reversing positions of the monsters. It's very disconcerting and unnecessary.
Other effects include the ability to summon Mothra, healing, and recharging your special power. In the background the military attacks whoever causes the most damage to the surrounding structures, which crumble in spectacular fashion. You can also pick up buildings and throw them at your opponent, which is strangely satisfying.
GDAM got me so excited about giant monsters bashing that I put Destroy All Monsters on my wish list. That's the highest compliment I can give a game I played over and over until I beat it. Godzilla: Destroy All Monsters Features: Video Games Xbox (x box) Microsoft Action Adventure Xbox Exclusive Features: Mechagodzilla is rebuilt and back for more! Mechagodzilla 3 Attacks! New Melee Mode allows battle it out against 3 AI at once! Take the fight to the alien home world of Vortaak Go toe to toe in the largest boxing ring in the world. Game Features:
Godzilla- Destroy All Monsters is the Video Game version. The full version can be purchased by clicking on the "CLICK HERE TO ORDER" button below for around 49.99USD.